MIKE’s CONKER – A COllaborative Non-linear Knowledge Elicitation Repository for Mobile HCI Practitioners

نویسندگان

  • Dean Mohamedally
  • Stefan Edlich
  • Panayiotis Zaphiris
  • Helen Petrie
چکیده

In the field of Human Computer Interaction (HCI), we use a variety of Knowledge Elicitation (KE) techniques to capture user cognitive issues e.g. via interviews, paper prototyping, card sorting, focus group debates and more. MIKE (Mobile Interactive Knowledge Elicitation) is an ongoing research direction to enhance the KE capabilities of HCI practitioners via mobile and electronic methods. MIKE tools are a suite of Mobile HCI software and hardware configurations for a variety of mobile platforms. With MIKE's CONKER we describe a Collaborative Non-linear Knowledge Elicitation Repository for HCI practitioners. Its intention is to provide a scalable infrastructure for supporting the management and collaborative retrieval of mobile based KE datasets. Some of its functional design requirements include HCI practitioner profiles management, managing experimental progress from dispersed mobile HCI teams, timetabling expenditures for time critical empirical capture and participant management, and enabling concurrent HCI specialists to compare elicited mobile data. Further expansion of the CONKER system will include incorporation of distributed psychometric analysis methods. CONKER is realized as a sourceforge-alike Web-Portal using state-of-the art web-framework technologies. We describe several approaches to the capturing and management of HCI data and how CONKER makes this available to the HCI community.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

MIKE's PET: A Participant-based Experiment Tracking tool for HCI Practitioners using Mobile Devices

Knowledge Elicitation (KE) methods are an integral part of Human Computer Interaction (HCI) practices. They are a key aspect to the synthesis of psychology empirical methods with requirements engineering, User Centred Design (UCD) and user evaluations. Examples of these methods include prototyping, focus groups, interviews, surveys and direct video observation. The MIKE project (Mobile Interact...

متن کامل

Incorporating Digital Inking Methods in Hci Knowledge Elicitation

This workshop paper presents digital inking software tools designed to aid and enhance the capabilities of HCI practitioners. The advantages of using these inking tools as part of a HCI practitioners’ toolkit are firstly to aid in user design and testing with non-technical participants, based on the aesthetic simulacra of digital inking methods as they closely mimic pen-based approaches. Second...

متن کامل

PROTEUS: Artefact-Driven Constructionist Assessment within TabletPC-Based Low- Fidelity Prototyping

Low-fidelity prototyping is a widely used HCI knowledge elicitation technique. However, empirical evaluation methods for low-fidelity prototyping have remained relatively static even with the development and use of software prototyping tools. In this paper, we describe a framework based on constructionism theory to model design artefacts as measurable constructs within low-fidelity prototypes. ...

متن کامل

StoreAnt: A System to Support Finding Collaborative Systems Evaluation Methods

This paper presents StoreAnt, a virtual repository tool containing information about collaborative systems evaluation methods. It supports researchers and practitioners in finding and comparing information about methods, and identifying methods that comply to specific criteria (e.g. how the data is collected). The system is functional but has not yet been deployed publicly. Hopefully it will pr...

متن کامل

Creating an Interactive Learning Environment with Reusable HCI Knowledge

We propose an interactive learning environment for Human-Computer-Interaction design based on a new form of reusable design components organized in a knowledge repository . Our repository focuses on reusability and accessibility to share design knowledge among students. We evaluate how these reusable components impact student knowledge of the design domain and their reuse of HCI knowledge. Resu...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005